Fun:
This was a pretty fun but frustrating experience. I'm a sucker for tower defense games but the biggest issue I had was the inconsistent timing. I could use a solution multiple times and fail, but try one more time and it would work. This is kind of bad since a player technically could have the best solution and feel cheated to find out it was a timing inconsistency of the game. The level designs were still fun though!
Innovation/theme:
The game had a pretty unique system where you could stack towers to make them stronger. However the levels I played didn't utilize this. I feel like better implementation of this would have made a stronger connection to the theme. Overall a tower defense still works for the theme.
Graphics:
The game had a very simplistic design, but that isn't a bad thing. The visuals match the game and are very cohesive all the way through. I think a little variety when it came to level aesthetics would have been nice though.
Audio:
The game had no music, but the game did have SFX and they matched what they were meant to be. The game lacked a bit here, which took away from the "juiciness" of the game.
Game Design:
The game had a lot of potential but there were a few roadblocks. The main complaint was the inconsistent timing of the block movements. So even if the player had a correct working strategy, depending on luck would determine if you beat the level or not. This felt unfair for the player and made them question if their strategies were good or not. The visuals and audio did mix well with the gameplay mechanics though a little more variety to visuals, some music, and juicier sound effects would have been nice to give the game better "game feel". Overall, it was a fun experience that had some frustrating elements, that I think a little work could easily be remedied.
Streamed here :