Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I did a "First 15" review of this game...I was a bit disappointed (and you may not want to hear my commentary) but here is the link nonetheless. Here's hoping you continue to improve in the future.

(7 edits)

Thank you for the review. That was very cool. I watched twice. That was very interesting to see how others play that.

Few things about gameplay:

1. Double jump is possible to make only if you still rising. When you already fall down, it is not possible to jump again before you reach the ground. It is not buggy, and not depending on place where you jump.

2. You asked what for is strength. there is button "D" what was actually extra large punch/kick/sword attack. you used only "A" what is light attack button. "D" has better attacks, even when swooping down AOE attack with the sword. "D" attacks actually use strength and agility. once you asked why you lost agility, that was a slide, because slide requires resources: agility. Slide deal damage to enemies (sliding kick).

3. When sliding. you can start moving ahead with no delay. but if you want to go back while sliding, you need to stop first, to waste of inertia first.

4. When hanging on the edge, you can go only up, or to the side. that is a good comment. I didnt think about this before that. that is not realistic. you are right.

5. Poison food and potion? yeah :) later in other levels. there was situations when in the somewhere corner situated 3 good ammo/buffs/potions, which are covered with 4th bad potion. and player must think is it worth to receive damage, but take arrows for example. Also player could forget at level 7, that green fish is bad.

6. I can pass enemies? That is not lie. That was vanish poison. actually enemies do not see you, but you can get damage from touching them anyway. There is invulnerable potion in game as well. Lack of discription probably, as you noticed, english is second language.

7. Why you need arrow and fireball together? I wanted to make fireballs, which emit light in night levels. Maybe you are right, there is not need of both, if these are equal.

8. What was point to switch between sword and fist? If player run out of resources, he can switch to other type of attacks. For example use only sword, to keep agility full for the specific place, where is few low enemies, and kill them with good sliding (needs agility).

Thanks for your review, it was very detailed. It will help me with next game.

This is really awesome! Glad there are people like you out there giving live feedback like this. Actually working on a Metroidvania at the moment and this is super helpful stuff.