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Hey thank you for the detailed response! I really appreciate it. My original plan was to have a bunch of other types of potions, like one to weaken the enemies to deal less damage, or a damage boosting potion, or a shield potion, but I was running out of time so if you notice all the potions implemented had something to do with just health so they were easier to implement. I think the game needs to be completely revamped so I'm currently planning the spiritual successor to this game. 

I had my friends playtest the game after the jam ended and I found they had similar issues with the labeling of the battles, so I think that's great advice. 

I think the potion sorting and other UI improvements is definitely a warranted point. I'm not very happy with the UI myself. It was a result of a frantic UI creation rush before the deadline as I spent most of my time on the battle portion of the game so it ended up being very haphazard.

Again, thanks for the feedback! Glad you got to enjoy my game.