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SquidGod

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A member registered Apr 30, 2020 · View creator page →

Creator of

Recent community posts

Oh no... Catalog does auto update, but it shouldn't touch the save data. Not sure if it's a Playdate system issue or game issue, but I'll look into it! Sorry about that.

In any case, thank you for playing! You can skip through the dialog with down on the d-pad if you have caught that yet.

Thanks! Glad to have got it out

I'm dead. Jk yeah working on a game rn. Should be out soonish.

https://github.com/SquidGodDev/PlaydateFishingGame

Developers have to submit their game to Catalog. I just never felt like doing it for this one.

Can't quite remember exactly, but it was either love.js, or Love web builder, which is built on top of love.js

Cool and challenging concept - having to place the elements down real time makes it an interesting cross between puzzle and action. Nice work!

The art and music is so peak, and I can't imagine working out managing all that pathfinding code. Super fun and creative take on the theme - nice work team!

Love the modern vector art take on the original, and the wilhelm scream made me laugh. Wonderful take on the theme!

Always so impressed with the visual style and polish of your games. This one is no different. I love the creative take on the theme. Nice work!

Cool take on the theme. I always love a good tower defense game, and the swapping mechanic kept it interesting. Great work team! Shame about the Unity build times.

Cool concept - I felt like I was playing zerg in starcraft :) Shame about the game breaking bug, but no big deal. Comes with the territory and the time limit. Nice work!

Interesting concept and the art/music came out great! The immediate swapping on kill and stopping to attack took some time to get use to, but once you get used to it the game loop is pretty cool. Nice work.

Haha thanks!

Hey tylorlilley! Thanks for playing and the comprehensive comments. You seem to have a pretty good sense of game design. I pretty much agree with most everything that you wrote - many points I considered addressing. After I released this about 6 months ago, however, I decided that my time would be better spent on making new games instead of going back and continuing to work on this one. That ties in with the making custom quests thing too - theoretically it would be possible to make it pretty easy to make new levels by sharing the LDtk file, but that would require some more work to make it easily importable. Could be a pretty cool system for another Playdate game to explore in the future though.

That's strange - haven't heard of that bug before so any logs would definitely be helpful. Thanks!

To make getting to the ladder easier, you can try running off the block first, and then jump and dash. Instead of holding up to grab the ladder, try timing the up button when you are right over the ladder.

Glad to hear that you're enjoying it! Thanks for playing

Thanks for playing Jordan! Loved watching through your playthrough.

Not that I'm aware of unfortunately... Only thing I can think of is requesting a refund for this game through Itch IO support and buying it again over on Catalog, which I wouldn't mind you doing.

Thanks Toploader!!

Yes, at some point

Awesome - glad you're enjoying it!

No timeline, but it's been submitted.

Strange... What does the error say?

We've done some rebalancing to try and make the early game better and I think we were able to address those bugs. The update will be coming out today.

Hey Lowtek! Thanks for playing and the suggestions. Those are all good points, and at the very least I've already lowered hitbox for the next update.

Thanks for playing! And great points. Some more polish/feedback on that stuff would definitely be good - we'll look into that.

That's very strange... There's also the option of using the data disk mode and uploading the game directly. Instructions are found here: https://help.play.date/games/sideloading/. Let me know if you're still having issues.

I've also went ahead and submitted a request to itch io support to refund the duplicate purchase.

Thanks for playing and for the feedback! Yeah, the perf issues are still definitely there which are a bit tricky to address. The solution of separate stages with a stage boss sounds like a cool idea, though it would definitely be big undertaking.

The feedback is very appreciated - it helps a lot. These are good points - I'll be bringing this up to Dave in our next convo and we'll be talking about how to address them. And the forcing you to swap weapons is a design choice, though it could be implemented in a better way for sure.

It increases the base level of equipment/weapon you find, but only after the third equipment/weapon you've picked up. We're going to change how it works to make it less confusing.

Thanks for playing olsiver! We're working on an update that should make the unlocks you buy with the ore more clear. Some indication of the ore pile mine status is a good idea. Crit chance is the chance that you get a critical strike with your attacks, which does more damage. And we'll be reworking the beam and sub rocket to be more fun to play.

Thanks for popping in maclgn!

Thanks for the feedback! Those are all good points - we'll work to try and address these things with the next update.

Thanks binomyo! Glad you liked it

Thanks for the thorough feedback! Got some feedback about the beam and sub rocket from some other people - I'll look into that this week along with the bugs.

Thanks for playing Kevin! Those changes sound good. We'll be working on an update this week to address some balance issues and bugs.

Thanks - glad you enjoyed it!

Thanks for playing :)