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(+1)

Fun puzzles, some sound would have been nice

Had to try first level a few times until i figured out what to do.

For sure!

With my first level, my intention had been to leave it a bit ambiguous so that the player would retry it a couple times in order to figure out how the game worked. That said, I think I might just be leaving the player frustrated. Do you have any particular thoughts on the best way to instruct the player on how to play? Maybe just more text up front explaining? Or a different level design?