Thanks!! The difficulty levels only effect the AI and some of the levels can be super unbalanced so even on novice it can be pretty unfair haha. Seed based stuff was surprisingly easy in unity using Random.InitState()!
Awesome! I had a lot of fun making/playing this so I'm definitely considering it. What kinda features would you like to see in a full release besides general balance/polishing? Some ideas I had were a map maker and maybe mobile support.