Hey man I don't even know how you were able to make a fully functional pinball machine in 3h. My only critic is that the ball was a bit too bouncy and slow, in fact it felt like playing a pinball on mars or something haha. But well done!
SixthMoonGames
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Very hard but I was compelled to try again and again. Nice juice on the animations, the audio and music was very fitting. Nice take on the theme :)
My feedback here would be, I wish horizontal sensitivity would be every so slightly less fast for a better control on the character. Maybe it's a matter of taste and you want a game as hard as Eden Ring ;)
A physics-based puzzle game in a few hours is no easy task. I had a lot of fun playing your game. I especially liked that you can have TOO MUCH pressure in your pipes and that that makes you lose.
My only feedback is that the chiptune sound effect didn't really fit the visuals of your game and I think industrial type sounds would work better. Good job you should be proud of the result.
At first I found the game too easy... Until I was hit with the first gem that makes a second screen. What a pleasant surprise. It quickly got way out of hand with dozens of screens open.
I don't know if it was intentional or not, but the bear during the day and evil bush during the night are really hard to see and don't really pop out of the environment which makes the game very challenging in a good way!
Honestly I just loved the experience and I'm sharing it with friends outside of this jam because I want them to experience it. Very well done.
I laughed out loud when I went to pick up a bomb and blew myself up lol. It's a well done game and you definitely feel the pressure as you are slowly running out of time. I also felt rewarded for playing multiple times and knowing where to pickup extra clocks when needed.
If you want some feedback I think a copyright free music track would do a lot for the ambiance but it's no big deal. Good stuff :)
I love the idea of a single boss fight for a trijam game. We definitely feel the pressure rising as the boss gets harder. Well done :)
Btw I don't know if it's possible with unity to keep the music running when you reload a scene? I think not hearing the music restart from the beginning when you die would be a small thing that would go a long way, but again I haven't touched unity in a while so I don't know if it's easily doable!
Holy fuck dude the amount of juice here is insane and makes this so much fun. I would love a post mortem on which kind of juice you added and how it was made. The audio is as punchy as the visuals, the game is a lot of fun to play and you feel powerful and impactful yet not OP. Very well put together sir I am impressed.
PS: What game engine did you use?
The visuals are absolutely amazing, I don't think I've ever seen a game made like this. The cardboard levels were oddly hyper realistic because that's what a level made in cardboard would look like in real life. I also really like your team interpretation and the cutscenes :)
My only critic would be that the shotgun lacked some kind of feedback when you shoot. Otherwise good job :)
Wow! This game is some serious fun. It's surprisingly hard, I can't even get passed the novice difficulty. And what does Historically Accurate even mean in this context? XD
And you made this alone? Great job. I'm really impressed that you implemented a seed based level generator in such a short time.
This is my favorite game of the jam so far.