Super cool mechanic, gets very confusing in a good way, only issue i found was I managed to clipped through the wall just before the green room and ended up back at the player start room. Looking forward to seeing more
Hey thanks for your time and feedback, really appreciate it. To achieve the multi-gravity effect I had to switch from a Character Controller to a Rigid Body for player collision detection in Unity. I find that the Rigid Body is trickier to programme player collision but is certainly on my plan to improve once the jam is over. Thanks again.