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(1 edit)

Minor Spoilers: I like the attractor gun, it made for some interesting puzzles (the one where you have to attract the cube towards you and then jump over it was cool). Not sure how it fits the theme but that's fine because it's optional. I think that the visuals could use some work (the walking animation was a bit questionable).

The idea is that the puzzles were trial-and-error, or "Does this work? No, it doesn't. Repeat" so every time you try you learn a little more.