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skiscratcher
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Thanks for the feedback! That's a good suggestion, to play with trick levels. Yeah, the levels have a lot of open space. That was me being lazy and putting down the same frame for every level. I had to redo the first level, and by that point, I had figured that out, so that level (and level 2) was better. For some reason, I didn't fix the other levels/
Pretty neat, although the lack of checkpoints hold it back. The juice and feel is strong, and the art is stronger. Here's some tips for your next platformer:
Variable jumps are important
"Coyote Time", or being able to jump for a tiny window after you start falling, is also important
Buffered jumping is good, but not necessary.
Nice! You might be interested in the HTCG community, at: https://discord.gg/DrHmRSjUAM