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(+1)

The music's actually pretty good, and I like the hand-drawn style. Both fit the slow-paced puzzle of using your corpses to block bullets so you don't die. They also help alleviate some of the frustration of this game. What is that frustration?

Well, corpses always spawn with what seems like a 90° rotation, meaning they're never exactly where I die. The movement is also slippery, but not like "you're on ice" slippery, more "the floor is mildly wet" slippery.

This feels like a flash game I'd play on the school computers while the teacher's not looking - all it needs now is some more sound effects, a few more levels, and the Miniclip logo. Simple fun!

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(+1)

Great feedback. Now that you mention it, I think I know why this is happening with the spawn locations and could have been an easy fix - I think they are spawning before moving the player back to start which is pushing the spawned body out of the way - should have stored the transform, moved the player, then spawned the body.
Thanks!