Wow! This is such a beautifully presented game and in such a unique art style compared to everything I have seen thus for this jam. It is so clever and so aesthetically pleasing, I really enjoyed that a lot. The game is killer hard but I get that's the point as it makes it all the more fun to fin ways to "fail" in order to "progress". Excellent work!
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Eventually's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simplicity | #21 | 4.353 | 4.353 |
WOWIE! | #27 | 4.000 | 4.000 |
Visuals | #31 | 4.412 | 4.412 |
Topic | #45 | 4.118 | 4.118 |
Fun | #150 | 3.647 | 3.647 |
Sound | #184 | 3.412 | 3.412 |
Creativity | #211 | 3.647 | 3.647 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I made it this morning, it's pretty bad
Comments
I like the artwork. Interesting concept and levels. Good job.
87. I Eventually beat the game. fun art style. Was fun to change the level using your deaths.
The art style is beautiful and unique! I've never seen something like that before! Awesome game!
Very cool art. The pen drawn sprites are cool :).
And fast paced action.. :)!
Liked the vibe because of the visuals and the action.
Nice game, job well done!
I got 106 deaths! As others have said, the art style perfectly fits the game. I thought that the boss was very neat, too. My one bit of criticism would be that movement was slightly too fast, especially considering the player has to carefully maneuver the bodies to block the turrets. Nice job :)
The music's actually pretty good, and I like the hand-drawn style. Both fit the slow-paced puzzle of using your corpses to block bullets so you don't die. They also help alleviate some of the frustration of this game. What is that frustration?
Well, corpses always spawn with what seems like a 90° rotation, meaning they're never exactly where I die. The movement is also slippery, but not like "you're on ice" slippery, more "the floor is mildly wet" slippery.
This feels like a flash game I'd play on the school computers while the teacher's not looking - all it needs now is some more sound effects, a few more levels, and the Miniclip logo. Simple fun!
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Great feedback. Now that you mention it, I think I know why this is happening with the spawn locations and could have been an easy fix - I think they are spawning before moving the player back to start which is pushing the spawned body out of the way - should have stored the transform, moved the player, then spawned the body.
Thanks!
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