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Pretty fun but the game is way too much on the active side IMO, maybe there should be a way to automate more easily without having to sacrifice that much efficiency.
Also i think research is too slow on the earlygame, with the same problem that you can't research AND automate stuff at the same time

(+1)

Thanks for the comment! 

You are likely correct and the sell automation should be earlier - I actually wanted to switch the overflow autosell and the second storage expander, but forgot about it. 

Regarding slow research - you are probably correct here as well. I did a full run on Saturday prior to submission to iron out balance issues and ended up dividing many research costs by 10, but I might have missed that early research also felt slow. Maybe I was distracted, don't remember right now. 

The automation+research problem is definitely on me. I increased the base engineer price since you were able to buy them much before being able to actually use them; by doing so, I forgot that it also made the possibility to hire 2 engineers appear later in the progression, and so the parallel running of both systems was delayed. 

Sorry, but I'm not going to fix those balance issues now - this probably doesn't follow the spirit of allowing changes after the submission deadline to fix bugs.