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(+1)

Nice action game. I played two times, normal(defeating each enemy) and speedrun(rush boss).

There are a few potential improvement points base on the current development state I would like to suggest/ask:

  • Player
    • Jumping seems not necessary in this game? Or am I missing something?
      • You can consider adding some flying enemies and the player will need to jump attack to bring them down
    • What is the condition of recovering HP? Defeating enemies?
  • Ally knights
    • They walk too slow, they are hard to follow the player.
    • Not sure if they have their own HP bar?
  • Skeletons
    • Recovery time after being hit is too long, players can 1v1 them with no damage taken.
      • Like other action games, you can consider adding random invulnerable frames to them after being hit by few times.
    • The first attack attempt of the skeleton is a bit weird. Players will definitely being hit if they just walk toward the skeleton (I think most of the new players will do this lol). I have to lure its first attack every time.
    • They are just targeting the player if the player is within a certain area. This makes the player can just run around and let the ally do the damage.
  • Boss
    • IMO this boss is underpowered
    • Players can just sneak to its back and keep stabbing its butt until they win the game.
      • You can consider adding a tail attack to repel characters behind its back.
    • Since the boss will not turn around, the fire attack takes no effect to intimidate the players.
      • You can consider abling the boss to turn around and/or move around.
    • The trample attack does not deal any damage but only stunning the player.
      • You can consider making it deal damage to characters.

Overall, keep up the good work!

Thank you sooo much for your review! I'll definitely will add much of this improvement you suggest, some of them were in the original GDD, but run out of time for implementing, like the Jumping, there was gonna be platforms to solve mini puzzles to advance  or free allies. I even made the platform models, but was impossible for me to make it in time to design something interesting.
I design the level just 40 minutes before the deadline.

I'm redesigning some of the gameplay mechanics to make it more fun, based on the feedback i've recieved this last few days. And will sure add most of your suggestions.

Hope you can replay it when the update comes out.

Thanks again!