Nice action game. I played two times, normal(defeating each enemy) and speedrun(rush boss).
There are a few potential improvement points base on the current development state I would like to suggest/ask:
- Player
- Jumping seems not necessary in this game? Or am I missing something?
- You can consider adding some flying enemies and the player will need to jump attack to bring them down
- What is the condition of recovering HP? Defeating enemies?
- Jumping seems not necessary in this game? Or am I missing something?
- Ally knights
- They walk too slow, they are hard to follow the player.
- Not sure if they have their own HP bar?
- Skeletons
- Recovery time after being hit is too long, players can 1v1 them with no damage taken.
- Like other action games, you can consider adding random invulnerable frames to them after being hit by few times.
- The first attack attempt of the skeleton is a bit weird. Players will definitely being hit if they just walk toward the skeleton (I think most of the new players will do this lol). I have to lure its first attack every time.
- They are just targeting the player if the player is within a certain area. This makes the player can just run around and let the ally do the damage.
- Recovery time after being hit is too long, players can 1v1 them with no damage taken.
- Boss
- IMO this boss is underpowered
- Players can just sneak to its back and keep stabbing its butt until they win the game.
- You can consider adding a tail attack to repel characters behind its back.
- Since the boss will not turn around, the fire attack takes no effect to intimidate the players.
- You can consider abling the boss to turn around and/or move around.
- The trample attack does not deal any damage but only stunning the player.
- You can consider making it deal damage to characters.
Overall, keep up the good work!