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(3 edits)

The idea to "skillfully die" fits very well the "failure is progress" theme. I liked the possibility to reset the level at any time, but i do not understand why falling down between the pillars makes the level fail instead of generating a body that i can jump on and makes the idea only applicable to spikes, which is cool, but then i would eliminate the "holes" in between pillars to make the idea more consistent. I liked it, Well done!

I also used music from Kevin MacLeod in my game, he is great!
Check it out https://axiom-gamelabs.itch.io/my-little-fishes

It's impossible to finish the level if you fall down there given that you only have 4 lives, so that's why I put in the insta-kill. I guess I could have left it up to the player to encourage more creativity though, will avoid taking that away in future!

i edited my comment: i meant "skilfully die". A word was missing ;)

Fab as a kebab.

Also forgot to reply to your second paragraph - Kevin MacLeod is brilliant!