Dani fan I think ;).
Visuals are pretty good but I think lighting will give it a huuuuge boost.
Bullets falling gave the game some personality and I really liked it, whether or not that was intentional.
As others have said, the map did not take advantage of the movement so I completely didn't experiment with it - and I'm obsessed with interesting FPS movement!
Thematically it was a bit unclear for me. I didn't engage with the scoring system. I don't know that that needed changing... but some proper feedback when you "die" would go a long way to improve that I think.