Some feedback:
- Making the player not get hit by the spike things if they go diagonally is pretty weird. Keep it consistent.
- Not being able to see the whole maze kinda sucks. Sometimes I just had to hope that was the right way. When it was not the right way, it felt cheap and you punished me by making it harder to see the actual path.
I'm not sure whether this game has an ending or not, so I decided to stop playing at level 13.