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A jam submission

Capture The FlagView game page

Capture the flag
Submitted by Solo Design Interactive Studio — 7 minutes, 37 seconds before the deadline
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Capture The Flag's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2273.6003.600
Fun#2613.4003.400
Simplicity#2643.8003.800
Visuals#2723.5003.500
Sound#2853.2003.200
WOWIE!#3023.2003.200
Topic#4403.1003.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Credits
SoloDesigns Interactive Studio

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Comments

Submitted

Great game, i love the visuals although you could have probably made the players trail to go below the player instead of above him, since that would actually give a better effect, other than that its a pretty good game, kinda sad that it has only 9 ratings

Submitted

I really liked the idea of building the maze by finding something! Sometimes the game spawed me very close to the flag and it was easy to find it. Overall cool game!

Submitted

The game was okay, it was simple but fun to play! I enjoyed it!

Submitted

Simple and good game, but the sound is very annoying.

Submitted(+1)

Touching the bombs gradually reveals the actual map, but also gives you less time to capture the flag. This idea fits very well with the jams topic.

I think the idea of making the maze dark was very good. Therefore it is not that easy to capture the flag and you have to remember the structure of the maze.

Unfortunately, at the beginning i didn't quite understand what i had to do. A small tutorial would be helpful.

Overall i think this game is very well made. Great work. 

Developer(+1)

Yeah, I'm going to have to do a tutorial, not everyone understands on the first piece. Thanks for the review

Submitted(+1)

That was fun and stressful. Too much punishment tho

Developer

Thanks dude,  i appreciate that 

Submitted(+1)

Underrated submission! Touching bombs had a lot of impact feeling and was just great!

Developer

Thanks a lot,  i hope more people would see my game 

Submitted(+1)

Some feedback:

- Making the player not get hit by the spike things if they go diagonally is pretty weird. Keep it consistent.

- Not being able to see the whole maze kinda sucks. Sometimes I just had to hope that was the right way. When it was not the right way, it felt cheap and you punished me by making it harder to see the actual path.

I'm not sure whether this game has an ending or not, so I decided to stop playing at level 13.


Developer(+1)

- Yeah that was a bug i could not fix

- the maze getting darker is a part of the gameplay but maybe it's too fast.

- This is a like an arcade game so there is no end you just have to make the best possible score

Thank you very much for the review, i'll take in consideration your advice for next uypdate (or maybe a mobile version)

Submitted

Regarding your answer "- the maze getting darker is a part of the gameplay but maybe it's too fast.",  I meant: you can't see much even at the beginning of a level. Like, the camera is too small.

Developer
Oh ok, that's true but if I had made the size of the camera according to the size of the maze, reaching a certain level we could no longer see the player the maze would become too big