Great game, i love the visuals although you could have probably made the players trail to go below the player instead of above him, since that would actually give a better effect, other than that its a pretty good game, kinda sad that it has only 9 ratings
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Capture The Flag's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #227 | 3.600 | 3.600 |
Fun | #261 | 3.400 | 3.400 |
Simplicity | #264 | 3.800 | 3.800 |
Visuals | #272 | 3.500 | 3.500 |
Sound | #285 | 3.200 | 3.200 |
WOWIE! | #302 | 3.200 | 3.200 |
Topic | #440 | 3.100 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
SoloDesigns Interactive Studio
Comments
Touching the bombs gradually reveals the actual map, but also gives you less time to capture the flag. This idea fits very well with the jams topic.
I think the idea of making the maze dark was very good. Therefore it is not that easy to capture the flag and you have to remember the structure of the maze.
Unfortunately, at the beginning i didn't quite understand what i had to do. A small tutorial would be helpful.
Overall i think this game is very well made. Great work.
Some feedback:
- Making the player not get hit by the spike things if they go diagonally is pretty weird. Keep it consistent.
- Not being able to see the whole maze kinda sucks. Sometimes I just had to hope that was the right way. When it was not the right way, it felt cheap and you punished me by making it harder to see the actual path.
I'm not sure whether this game has an ending or not, so I decided to stop playing at level 13.
- Yeah that was a bug i could not fix
- the maze getting darker is a part of the gameplay but maybe it's too fast.
- This is a like an arcade game so there is no end you just have to make the best possible score
Thank you very much for the review, i'll take in consideration your advice for next uypdate (or maybe a mobile version)
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