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But then again I need to micromanage the buying of resources.

And the one that gives more profit keeps changing. 

Some people may like it, but I hate the stock part of the game.

Well, it might be changing, but it is not like you need the maximum production at any time anyway - I thought you wanted a decent idle build, maybe I'm mistaken, then sorry. 

The stock part might be too rough, agreed. Should have pushed the cost restoring upgrade earlier and made it stronger. 

yeah that is what I wanted but I must be missing something because I can't see a way to buy the 4 engineer without days of play.

Maybe when I unlock radioactivity.

Huh, if you mention radioactivity - do you already have the ability to assign engineers to the plants? Because if you do, you definitely want to ditch coal or oil and focus on the other - engineer working on a plant gives it a major production boost. 

Sorry but I gave up and started other game on the list, even after radioactivity.

The engineers cost is too high, I need to save a lot of money then I need to stop making money to send energy to the city to get another engineer, and I can only imagine what the fifth will cost. 

Okay, good luck with your other game! 

In retrospect, I did make the engineer costs too high, because I thought it won't be right to have one before you unlocked the use for it. Sorry for that experience! 

The problem is I have 10 different places to put engineers but only have 3. The cost scales too fast. And a lot of the researches only benefit from having multiples engineers doing the same job.

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Well, having to be smart with your engineer placement was intended a bit, so you would never actually have enough to fill all those 10 slots (but, to be honest, most of them are not needed - you only need the plant that is the best for you at this moment, for instance). 

The engineer cost scaling is 100 (the cost of each next engineer is 100 times higher), but it is divided by the population squared, so the population has a big effect on the cost. It was probably a bad design decision, since it is hard to recover if you lose energy output. 

I can see the game potential but with the current balance is not fun.

I hope to replay the game after a rebalance of things, I know you will not do it now because how the Jam works and I agree with this decision. Good game with some balance problems. Good luck to you and I hope to see more content from you.