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(+1)

This game is awsome,  full stop.

I dig the main mechanic, though you do have to learn how it works and it'd be nice to be able to somewhat control the velocity.

Fun game with enough content to make your grand children excited about it! (Accounting for this being made iin a jam.) Honestly, reminds me of old and weird flash games from newgrounds.

(+1)

Under no circumstance was I going to make a mechanic explained well enough for players to succeed at it right away; I wanted at least a couple of flubbed attempts from the average player so they'd fail, and see that they still progressed regardless, and understood that failure is progress. I feel like an easily-masterable control may've enabled players to overlook this detail, so it was a totally-conscious desigin to go with that chaotic high-powered 'flick', just to have players witness the extent to the consequences of their actions.

Thank you for your comments though, it means a lot. <3 

(+1)

Well, you defenetly achieved your design goals then