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Pens_n_Pixels

209
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A member registered Feb 11, 2021 · View creator page →

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Well-presented. There's potential here.

Inventive, can see a lot of potential with this one.

Incredibly annoying, but I guess that was the point -- so believe me, I don't mean this in a bad way! Would've loved to be able to drag the popups around, but as it is this was very unexpected and original.

Really unusual and original. Tricky, but I haven't seen anything else like this.

Unusual, and a pretty unique take on a similar idea to my own for this first GDKO task. Would love to see how you develop this.

Ew!

Joking aside, this is nicely-presented and I like the character animations.

A creative idea, nicely executed, I do feel the pacing could do with a shot in the arm but that's what the next round is for, I think. Would love to see this developed further.

Absolutely incredible, this made me laugh almost constantly with both the creativity of the mechanic and the presentation; those mouth-sounds are the icing on the cake.

Full marks given.

Interesting enough, although I think it bugged-out as only one character would jump, even if I switched. Giving the benefit of doubt though, I can see a lot of potential for puzzle-platforming here. Nice work.

Cute enough, but I feel like I should be able to use the fart clouds to get higher.

I cannot believe I just typed that out. Well done.

Nicely-presented and already quite polished, I'd love to play with this some more.

There's potential here, I'd love to see more.

This alien space-golf seems like it would be a really fun experience if later given some good levels and obstacles to flick the ball around. And I'd love to see that!

Unique, I'd have to see more; although I've always wanted to be an omnipotent deity with the ability to create entire planets, I also would like to do something with those planets. I'd love to see where you go with this.

Messing around with perspective like this always opens up a lot of design potential and I'd love to see where you take this.

Poke, poke, poke! This is kinda bonkers and made me laugh; a rare quality in games.

We need more possession-by-ghost games in the world. I'd love to see what kind of puzzles and scenarios you come up with for this.

Whacking ghosts with a stick is more fun than I'd have imagined it to be. Interesting concept as well, Charon on the river Hades isn't a thing I've controlled in a game before.

Fun to move around, a surprising amount of agility offered from this; and a pleasingly-organic playground to experiment in, too. I'd love to see actual levels and hazards.

This is really neat! I feel like an eldritch tentacle-monster crawling around inside somewhere I shouldn't be. Would love to see where you go with this.

I see some puzzle potential here! Love the slimes, love the mechanic.

Creative! A nice aesthetic, and the idea of using visibility as a mechanic (or if we're getting technical, echolocation) is a good one that I'd love to see explored further.

This has a lot of potential! I'd love to see it polished up to a full game, there could be some interesting puzzles and scenarios.

This is cute! But can the wizard lizard cast a blizzard?

I'd love to see what else is done with this.

Honey, I shrank. Nah, it's okay, I got big again.

I can see the potential in this, even if I think the 'crouch' is a little redundant; you're telling me I shrank once, then have to do something else to get through a small gap? Other than that and a craving for inverted Y-looking, I like where this could be headed.

A creative set of platforming tools that bring to mind the use of the plunger in classic Megadrive platformer Quackshot; but that game had neither the dash nor the stomp-action to use said temporary platform gimmicks as springboards. Which means, this game has a good amount of potential to be expanded into a full-length title, and I'd love to see that.

A lot of potential here, as displayed by the 'playground' -- although a little janky at the moment, I feel like this is the kind of mechanic a whole game with varied and rich challenges could be built around.

DESTRUCTION! A pretty creative mechanic, it's going to be interesting to see where this goes. Could be a lot of fun.

There's potential here. It's nicely-presented, I'll say that. Would love to see more.

Interesting. Room for some good puzzles here, perhaps.

I'm unsure what the aim was here; but a 'radial Tetris' concept has some potential. I'd love to see this expanded, see where it goes.

A quirky little mechanic that brings to mind an underrated Gameboy Advance game, Kuru Kuru Kururin, whilst still being different enough from that to present its own fresh challenges -- which it does, there's a very tricky timing element to this that I really like!

A potentially complex mechanic, explained incredibly clearly with a well-presented tutorial. I'd love to see this expanded, I imagine some very interesting challenges and scenarios.

Absolutely ingenious, and the kind of thing that not only can I imagine an entire game of, but actively want one! Huge amounts of potential in this mechanic.

I very much like the puzzle potential here, shown expertly with the first obstacle. Not much of a character, but room to develop is never a bad thing and I'd love to see this happen in round 2.