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(2 edits) (+1)

Ay nice, always cool to see a fellow Godot user! This game looks incredible, I love the background you have in the spirit world! Could I ask how you did that? It looks incredible! I like the general concept of the game too, it seemed really cool! Unfortunately the game window seemed to be bugged for me, the window appearing in the top left  and being unmovable.  This made the game unplayable for me as I couldn't read the text, or see how much money I had, and I couldn't seem to but a mask to exit the spirit world. (btw the text that says this is really hard to read)


Shame cause this game looked really cool, I would definitely like to try out a post-jam version with this issue fixed! I love the world you created, it gives me major hollow knight vibes, and the graphics are great!

PS. You can get rid of the debug window in Godot by unchecking the little box in the bottom left when exporting the game


Thanks for the feedback. That background is shader that uses open simplex noise to generate that look. I followed this tutorial:

To fix your problem, try to stretch it or press "Windows + arrow key". I hope it helps. Btw thanks for the tip with the debug console, I forget about it when I was exporting :)
(+1)

ah okay, I'll try the windows + arrow key issue and try it again! The stretching won't work because the window doesn't have any edges to it. Thanks for linking the tutorial, I'll check it out later!