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(+1)

Tower defense is a tried and testing formula. Your version was pretty compelling. Good job.

More polish obviously includes sound.

I second the idea to include a fast forward button because at some points it's boring to wait when you know what's gonna happen.

In terms of theme - it's a relatively common interpretation in this jam to have upgrades when you die. To have downgrades when you win does a little something something; it becomes an auto balancing mechanism. Pretty interesting! But ultimately the only effect is I imagine that it averages out the amount of time it takes people to play.

Thanks for playing and for this detailed feedback. It is my first game jam, so i never expected such great responses. Thank you.