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The sound, music, and lighting were incredible.  It was also smart of you to give the guards spotlights so you could tell where they were looking.

I wish there was some kind of indicator to know if a guard saw you or not.  I didn't fully understand how it fit the theme "Failure is Progress", as there didn't seem to be any kind of benefit to being caught.  

If you decide to continue with the game, I'd suggest spreading the money out, possibly semi-randomly, as players could then change strategies for which money blocks to grab first.  "Do you grab the easy ones first so you don't get caught early on, or do you go for the difficult ones so you can still win if you get caught early on?"

Thanks! It's loosely based on the theme failure is progress since you have to opportunity to be caught and "fail" yet still complete the heist. Also, if you've brought money out of the vault but then get caught, it stays on the floor so you can grab it again and you've made "progress" by "failing." Maybe not totally on theme but thats what I was thinking when I first came up with it lol.  No plans on continuing the game at the moment but I totally agree with spreading the money out