Sorry about the sensitivity! Adjusting sensitivity setting is for sure planned. Thanks for playing :)
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No problem! It was lots of fun talking to sexy fairy man, I think I was just fixated on the top of the wood pile too much. I'm glad you fixed it though! 80 sounds like a good FOV, for reference Upwell is 85 FOV. Not super sure about the slider, if I had to guess I'd say 70-90 seems like a good range.
Thanks so much for playing and the detailed feedback! New music and an 'alert' that lava was rising were both on my todo list but got their priority lowered by other ideas.
On the eyeball thing - I get the sense from your feedback that you were trying to time rocket jumps at the eyeballs. You can just land on them, no rockets necessary, and it'll do a hit of damage and propel you up. Once you jump on them twice they die and you get a rocket back. I'm super curious if that's the case, and what I could do to teach jumping on eyeballs or make it apparent somehow.
Putting CHOP on my list to play, thanks again!
Thanks! It's loosely based on the theme failure is progress since you have to opportunity to be caught and "fail" yet still complete the heist. Also, if you've brought money out of the vault but then get caught, it stays on the floor so you can grab it again and you've made "progress" by "failing." Maybe not totally on theme but thats what I was thinking when I first came up with it lol. No plans on continuing the game at the moment but I totally agree with spreading the money out
https://itch.io/jam/mix-and-game-jam-2020/rate/822061
I've got 2 ratings so far but I'd like to know what more people think. If you want, give my jam entry CLICKER x RHYTHM a try! It's not amazing but I'm proud of the concept and it's pretty fun!
https://itch.io/jam/mix-and-game-jam-2020/rate/822061 I only have 2 ratings so far and I'd like to know what people think! my game is a called CLICKER x RHYTHM, pretty self-explanatory :D
Clever concept and the game is pretty fun! A few notes:
- It feels like you fall too fast to react in time when you need to dodge side to side (but when I finally got it, it felt great)
- sometimes your tick timing gets perfectly out of sync with moving asterisks so that you literally can't dodge them, and you have to suicide to offset your timing