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I was a bit confused as to what to do in this game.  I liked the art and animations.  The landing roll was cool and the idea was a bit out there and I like that.

What would've made the objective of the game clear-er?

I found it hard to read instructions while tying to play.  Since the player doesn't stop moving, it's hard to play and read.  Also the UI covers some of the text making it even harder to read. 

Ohh okay, next time I'll definitely add a proper tutorial level. You can use Lshift to slow down though. But thanks for the feedback :)