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(1 edit)

Just wondering, in case we decide to make this into a proper game, do you think the controls would be if easier the arrows always moved the cars in the same cardinal direction? As in, forward was always north, right east, etc. 

Upvote if you agree, but if you have any different control suggestions I'd love to hear them pls

(+1)

I like the controls as they already are; they add more challenge into the game apart from the puzzles. Maybe you could add the proposed controls as an option in the settings?

(1 edit) (+1)

That's defo worth considering; it allows players who enjoy that little frustration of clicking a movement they didn't mean to retain the challenge but offers an option to get rid of that for other players. Thanks for the idea!

I guess the thing which we found hard in making the game is to what degree should the controls be a challenge? Do you want the player to have to repeat the level for control mistakes or do you want it just to be a puzzle about finding the solution? Also, allowing the players to avoid control difficulties makes teaching them complex interactions harder, like how riding on a car affects your rotation.