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Day 4 of development

Hey, designer here taking over the devlog! So we've been so busy developing that we haven't been posting updates, but im here to make it up to yall! On the 4th day, the programmer made a the bobsled game full physics based and started making cutscenes, our amazing voice actor ImpliedLies delivered some voiceover tracks, which the programmer got to put into cutscenes and gameplay of the first minigame, and I made lots of models including the bobsled and nascar track and a whole new level in the jungle. The mood is good as one might say, and were feeling pretty confident we can finish most of this thing on time.


Day 5 of development

The programmer has made the jungle level where you have to carry water to a village in a certain amount of time, else it melts in the hot sun. He has also been very busy at making cutscenes for all levels, and including sfx and narration. Our beloved voice actor and dialogue writer finished all of his work and definitely deserves a DOGE tip (which I am waiting to give him when my wallet finishes syncing haha). I finished all rough dialogue scripts and gave them to the narrator to perfect, finished some models and am currently working on finishing all scene environments. Were not so confident on time anymore since we still have a lot to do gameplay wise and we planned the last day purely on gametesting and fixing bugs, but since most of the minigames are in (mostly) working order, the outcome should be pretty good. 

Here are some screenshots:


In conclusion of day 4 and 5, we still have a lot to grind, but our efforts are beginning to bear fruit.


You can find our socials and DOGE donation link above it the previous devlog.


So as always, best of luck to all the other devs with completing your game, very exited to try them all out!