The puzzle element of keeping your eye on multiple objects at once was very well done. The actual mechanics felt a little awkward though. Especially the movement. It felt a little too heavy and imprecise. Which some areas required a fair amount of control to be able to beat the levels. The visuals were okay but once you play a couple hundred game jam games, simple geometries just don't stick out much, even if you have bloom/post processing effects.
I had more thoughts in my video here: