The concept here is really cool! I like how you're discovering more of the story as you fight and die (the voice acting is amazing btw). Maybe it was just me but I tried so many times but couldn't kill the enemy, so maybe you could include a difficulty setting for noobs like me. The hit detection is a bit confusing as it isn't exactly clear when there's an opening. It seems like the enemy happens to block my hits even when they're not showing the blocking animation (at least I don't think so). Still, it was fun to try and kill the boss and the difficulty made every hit that I got feel rewarding haha. Nice job!
Viewing post in Veromir: Post Mortem jam comments
I'm glad it felt rewarding! Thanks for playing that much! Yes we tried to make it extra hard, our game for Wowie 2 was also super hard haha. Yeah the block animation thing was frustrating for me, because I couldn't figure out in time why it was randomly not playing, but yes he blocks most hits, you have to find an opening. Best strategy I found was always block, and quickly attack when there's an opening and then block as soon as you land a hit. When you have dashing and healing it should be quite possible.