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(1 edit)

Nice game!! The procedurally generated levels are pretty cool and well done. I liked the variety of enemies too. Dying to change characters was cool, especially since the two characters are well balanced. The only thing I think would help is increased vertical mobility to help navigate around the stages easier (maybe something like the ropes from Spelunky or some kind of hover move). All in all great work!

(+1)

Yeah, all these features went through my mind, but I barely made it even without them (I'll never do a procedural generation for a 3 days jam again)