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Since this is my first game jam, but I've been familiar with these for a while, I decided to not take any chances. The first day would be thinking about the idea and testing a few mechanics, the second day I had to have the whole game playable from start to end, and the third day would be just bug fixing, adjusting the difficulty or explanations to the player and polishing (sound effects, music, menu). It worked pretty well for me. I also decided to go with mechanics I'm familiar with, I'm pretty happy with the result. 

Congrats on submitting your first! Welcome to the endless void of joining game jams, you have no hope of escaping now


Really smart of you to keep the scope small and have a plan, leagues better already than my first jam where I had the "start programming immediately and it'll work out" mentality

thanks, and you are probably right, I liked the experience and will look for more game jams to participate in