First of all, this game jam has been a blast, I learned so much!
It was my first time using Github, and my first time doing a multi-editor project in Godot (by sharing the project in a Github repository). This proved to be an incredibly unreliable as the project would constantly get desynced and we had to reset the project from a backup several times. If any of you have ever made a multi-developer project in Godot, I'd love to hear your experiences and how well it went for you!
Since game jams are about learning and growth, let's share our cautionary tales on our mistakes so that others can avoid those mistakes next time!