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(+1)

I saw your post and remembered I loved your game from brackeys' jam, so I hurried here.

This is well designed. There are few notes I'd like to mention:

- I didn't see the boss at the beginning, I immediatly went left at the start and was kind of lost in the loop there until I figured there might be something there. Maybe a visual cue would help guide players like me who always turn left first :D

- Death is slow. It's never fun to look at a text and wait. I do understand that you need to explain that youv'e got a new ability. But when you die without DNA you just wait.

- Animations are dope. But, triggered my archnophobia. It was fine, but still something to put in mind.

- I could get anywhere with the jump and fly only, I think that I might not even need the fly but I'm not sure. It made me not want to die and walk all over again for basically nothing. (Also, drowning takes a lot of time.)

- Cool boss.

Overall, I knew I'd like this. You didn't dissapoint. 

Well done!

ah crap, you found our game's biggest weakness: going left! We just trusted that most players would go right, since it is ingrained, but it's not foolproof! I definitely could've done a better job of making that part more recognizable, I feel like it is pretty recognizable once you start approaching the cave but you can't see that when you go left immediately. 

And yeah good point, we should probably add a button you can hold to skip text, so players don't accidentally skip it, and don't have to rewatch it over again. 

Thanks for all the feedback! Glad you came and checked it out