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Thank you for your kind words!

100% agree. The camera shouldn't be jittery since I limited the frames to 60 fps, but my friends also told me about that. Was it the background or the game itself?

Also, I was really debating with myself about the speed. I wanted the player to feel the distance, so having the further layer run fast too kind of ruined that illusion. Maybe I should have just ramped up both layer's speed. Faster is better than slower.

Will check it tomorrow since it's almost 3 am for me :d

(+1)

Have a good night :) Amazing job!

I think it feels jittery because it seems to lag behind the player just a tiny bit and then once you stop it catches up really fast, I dont now how else to describe it xD