Thank you for your kind words!
100% agree. The camera shouldn't be jittery since I limited the frames to 60 fps, but my friends also told me about that. Was it the background or the game itself?
Also, I was really debating with myself about the speed. I wanted the player to feel the distance, so having the further layer run fast too kind of ruined that illusion. Maybe I should have just ramped up both layer's speed. Faster is better than slower.
Will check it tomorrow since it's almost 3 am for me :d