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This ran very well for a webGL 3D game. The gameplay was very simplistic and repetitive. Sadly I didn't see how the theme came into play, technically you had more life with more slimes, but you never got faster or anything special. It was almost a hindrance to get more slimes since you got larger and got stuck on more objects in the scene. This was a decent experience and I am glad to see such optimized 3D webGL gameplay!


Streamed here:

 
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Initially I wanted to make a game similar to how the micro bots from big hero 6 and gameplay similar to knack ps4 but i had to scrap it cause it was overscoping so i had 3 days left and decide to finish a game none the less and went with that the slime theme I also saw the stream I believe you didnt know there was an attack but there was not tutorial so its understandable, Thank you for playing my game none the less and giving feedback :D

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I did not know about the attack, that would have really helped while playing lol But the game was still impressive, especially the 3d webGL build! And knowing you only had 3 days to what you did is even more impressive. Nice work, dude!