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A unique platformer.

The game itself seems fine except for collision issues (player can randomly get stuck in geometry) also there wasn't much direction for the player to know what they did was right or wrong, leading to confusion. If a player asks what am I doing or where am I suppose to go multiple times, then it may be a little too confusing. Play testing here could have helped a lot.  The art looked fantastic, and the gameplay seemed like it had promise. The confusion of what to do and where to go, and some broken mechanics (like collision) ultimately made the game a bit frustrating taking away from the experience. 

I streamed it here: