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We also did extensive narration in our game but we tried to give the player a visual cue in the form of a whitened screen to denote that he will regain control when the screen returns to normal so rest assured - here it's like "ugh get on with it let me run around, I see the level and I know what I want to do!" Other than that thought, super neat idea and could have lots of opportunities for fun trickery. FYI it seems to have frozen on me in browser when I died.

(+1)

Yep, a few QoL things i would've liked, more sfx, subtitles, and a skip dialouge option, so sorry if that hurt your experience. Thanks for the feedback and playing! :D