It took me a bit to notice I could change the start position of the ball by moving. Tho, I don't know how the icons effected the outcomes. Also, I liked the scrolling description of events. And, I found the combination of Plinko and a turn based RPG to be quite addictive. Add some specially ability and it'd be a pretty rock solid system.
Viewing post in Shinkansen no Yume: Fursona [18+] jam comments
Thanks! Yeah, I'm still hashing out the pachi mechanics, but the plinko playfield is indeed a long continuous loop where the angle of attack determines your entry point. I plan to eventually add a pachi-preview when you are choosing your attack target to allow the player to actually aim at "weak spots" when attacking. The icons don't actually do anything yet :P