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Quan Zillan

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A member registered Apr 09, 2017 · View creator page →

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I had a lot more I wanted to do for the canines, but alas, I was racing to pull a game together from all the sprites I had drawn. I kinda did this one backwards where I got side tracked drawing art then went "shit, wait, I need a game for all this..." I was elated to have time for the infestation mechanic cause that really ties it all together.

(and RUN RUN! Dog Park Fun! isn't even the project I was working on at the start of the jam, lmao. I got knocked off that one pretty hard.)

By far the most novel entry in the jam. Got me looking at my controller weird.

I *almost* gave up there, but I took a moment to figure out if there were any NPCs or locations I could have missed and managed to get the final item. I think one or two NPCs could have had a better hint about what they wanted. One location I missed for the whole run until I ran through all the stuff I passed by and saw. However, the art was quite cute. Additionally, one of the puzzles had a nice cause-effect interaction. Finally, I could tell there was bigger ambitions, but burnout do be a bitch. A puzzle game is always a big challenge for a jam and you did pretty good.

I'd like to give this one a spin, but sadly my ultra-wide monitor seems to be breaking it and there no option to turn off fullscreen.

A nice and simple toy to play with. Endless mode would be fun to have.

I'm curious what this game would have been with more time. I can definitely sense bigger ambition, and will have to check in if/when future updates happen.

Normally I'm trash at bullet hells. But this game being controlled by the mouse worked very well for me. Since I use a pen tablet, dodging stuff was quite fun.

I had to cheese the AI a little bit after getting corner, however, I rather liked the gameplay and story going on.

I'm really sure how well I'm advancing with the hypno thing. Also don't know how any abilities are in the scene either. Did find the setting amusing definitely lots of space for some interesting NPC interactions.

A fun little demo, I liked the character and the art direction. The puzzle could have been a bit clearer. I actually thought I soft locked the puzzle cause I didn't understand one of the visual/tactile cues as being a hint to the puzzle.

The chart for the beat boxing section had a very nice flow to it. I was surprised how well I could hit some of those tricky patterns.

A cute spin on the usual dress up game. Made this little outfit:

I'm not the best at solitaire, but not being able to move a tower makes for a very very hard variant of solitaire.

Damn that is fucking good. The sound, music, art, and gameplay all come together so well. Finally managed to beat level 5. A practice mode to figure out how to best arrange blocks would be a good addition if you ever update this.

Novel approach for doing dialogue. Seems like you can accidentally advance backwards in the conversation. Would have loved to see this with some more polish and refinement of the narrative.

Yep you hit my buttons. Liked the touch of the people watching from the door way.

Shame you didn't have time to write out all the endings. The writing was cute and well paced.

Interesting game, I liked the slow progression of your transformation. Tho, those controls are rough hard to tell which stream I was clicking on. I think leaving the cursor on screen or having a move visual indicator would have helped. I eventually realized I could look ahead which eventually got me following the spiral around.

This was good. Definitely got me engaged towards the end of it. Almost sad it ended so soon. I appreciate that the game didn't really have a punishment for losing. Some of those mares absolutely body me, lol.

Danke! And yeah I was gonna add music, but nothing felt like it fit right. So, instead of forcing it and forcing myself into my weakest skill, I just gave everything nice sound effects instead. The interaction with then NPCs is probably my favorite part of the game, so I'm glad that was fun. I think next jam I'll lean into that. I was over the moon when I got them working.

The music was a bob and the art was cute. I like the use of digestion to set a time limit on the game. Tho, Dragonlight's criminal justice system has me concerned, lmao.

Ditto here, tho, I'm trying to run it over wine so I can play on Linux. So, I'm not sure if I'm missing the .pck or using fused ,pck doesn't work with Wine.

A very sensual story. The CSS you did made for a comfortable reading experience. A lot of IF's have a very hard-to-read default that makes focusing on the story tough. So that bit of work is much appreciated.

Reminds me of the old flash days playing "don't wake the bird" (or whatever it was called) on E6. It has a nice bit of strategy thinking over you build and best pairing. I failed my run, but Imma see if I can beat the game later.

You have to get infested first at one of the little ant hills in the game.

Patreon just gets you early access, the game is under active development.

You miss read, I am very much not giving up on CC lol

Cool idea, but I ended up getting soft locked twice and just watch a lets play to see how it ended. When the game goes to show the "YOU FOUND LARRY" screen, if you click zoom out at the same time that happens, the cursor will disappear with no way to return it.

I'm actually on Linux. I haven't had time to research running RPG maker games under Wine, sadly.

Woof, do not run this on wine. Nearly crashed my system :<

I'm still working on it. My plan was to make a public a release after I finished up the new dialogue system, bug fixes, and content updates. But I've been slowed down from work getting busier, mental health tanking, and having helping my BF with college. But, it's still getting worked on.

Yes

I am the only person running the show, but thankfully Godot makes it super easy to support a lot of platform. Additionally, since the Godot Editor is made in the Godot Engine, I can trust that if the engine works then my game works.

No worries, I'll support as many platforms as I can for as long as I can. I'm hoping I can get the web build live again this year.

The 32 bit version is in sync with the other version. My upload script was kinda broken and I botched the version numbers. It just happened that Win32 was the last files to be uploaded in that script so it got fucked up the least.

The gist of the system is as followed:
When you pick up chastity, it will protect your X amount of damage. When you attack a monster, that chastity will become damaged. The next monster you attack must be weaker than the previous.

So, if you have a shield of 6 and enter a room of 11 (Jack), 6, 4, 8. The best order to attack would be 11, 8, 6, 4 for 7 damage.

If you had attacked the 8 first, your shield would break trying to attack the 11 since 8 > 11.

Nah, there is no hiatus (Tho, I have taken some breaks with other projects). I am currently working on a new content thus month. I don't know when the next public update will role out. But, when it does it'll be a big one.


Also, I got derailed by job searching. It basically ate up all my development plans for Winter 2021. However, Spring is here, the days are getting longer, and my energy and mood are impoving.

Check the downloads

Rather good game play loop. Hooked me long enough to unlock all the characters. However, when the tiger first lunged it gave me a good spook, lmao.

Yeah, I watched my BF find that bug. It's a very quick fix. However, I don't know if it's critical enough to fix right away since only a handful of people have find it so far. But, it will get fixed once voting ends.