I had a lot more I wanted to do for the canines, but alas, I was racing to pull a game together from all the sprites I had drawn. I kinda did this one backwards where I got side tracked drawing art then went "shit, wait, I need a game for all this..." I was elated to have time for the infestation mechanic cause that really ties it all together.
(and RUN RUN! Dog Park Fun! isn't even the project I was working on at the start of the jam, lmao. I got knocked off that one pretty hard.)
Quan Zillan
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I *almost* gave up there, but I took a moment to figure out if there were any NPCs or locations I could have missed and managed to get the final item. I think one or two NPCs could have had a better hint about what they wanted. One location I missed for the whole run until I ran through all the stuff I passed by and saw. However, the art was quite cute. Additionally, one of the puzzles had a nice cause-effect interaction. Finally, I could tell there was bigger ambitions, but burnout do be a bitch. A puzzle game is always a big challenge for a jam and you did pretty good.
Interesting game, I liked the slow progression of your transformation. Tho, those controls are rough hard to tell which stream I was clicking on. I think leaving the cursor on screen or having a move visual indicator would have helped. I eventually realized I could look ahead which eventually got me following the spiral around.
Danke! And yeah I was gonna add music, but nothing felt like it fit right. So, instead of forcing it and forcing myself into my weakest skill, I just gave everything nice sound effects instead. The interaction with then NPCs is probably my favorite part of the game, so I'm glad that was fun. I think next jam I'll lean into that. I was over the moon when I got them working.
The gist of the system is as followed:
When you pick up chastity, it will protect your X amount of damage. When you attack a monster, that chastity will become damaged. The next monster you attack must be weaker than the previous.
So, if you have a shield of 6 and enter a room of 11 (Jack), 6, 4, 8. The best order to attack would be 11, 8, 6, 4 for 7 damage.
If you had attacked the 8 first, your shield would break trying to attack the 11 since 8 > 11.
Nah, there is no hiatus (Tho, I have taken some breaks with other projects). I am currently working on a new content thus month. I don't know when the next public update will role out. But, when it does it'll be a big one.
Also, I got derailed by job searching. It basically ate up all my development plans for Winter 2021. However, Spring is here, the days are getting longer, and my energy and mood are impoving.