Patreon just gets you early access, the game is under active development.
Quan Zillan
Creator of
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The gist of the system is as followed:
When you pick up chastity, it will protect your X amount of damage. When you attack a monster, that chastity will become damaged. The next monster you attack must be weaker than the previous.
So, if you have a shield of 6 and enter a room of 11 (Jack), 6, 4, 8. The best order to attack would be 11, 8, 6, 4 for 7 damage.
If you had attacked the 8 first, your shield would break trying to attack the 11 since 8 > 11.
Nah, there is no hiatus (Tho, I have taken some breaks with other projects). I am currently working on a new content thus month. I don't know when the next public update will role out. But, when it does it'll be a big one.
Also, I got derailed by job searching. It basically ate up all my development plans for Winter 2021. However, Spring is here, the days are getting longer, and my energy and mood are impoving.
Undo and action previewing are definitely two things I want to add. My BF also pitched the idea of adding an "arcade mode"/"endless mode" where you can just play the card game. I have a short list of "quality of life" changes. And, the stuff you point out is definitely there.
Also, I definitely understand that frustration. Tho, I personally found watching the un-TF to be as equally interesting. I kinda want to tweak it so it's more gradual at lower TF stages.
The card game is based on a game made by John Eternal which I can only find documented by a different artist/coder/game dev. My changes were largely removing a few rules I really didn't like. I always found the OG rule set to be far too punishing for my taste. The deviation are as followed:
- The game only considers you to have "escaped" when you leave with monsters
- Original: leaving with any cards left in the room is an "escape".
- You can drink multiple potions
- Original: You may only drink one potion per room.
- Shields still protect you one last time when they break
- Original: when a shield breaks you take full damage
1a combined with 2a means that you may be forced to waste potion lest risk being cornered in the next room. I've never been a fan of that and opted out of implementing it. I didn't implement 3a since I wanted to error on the easier side of things.
I don't think I've ever actually won a game using the official rules. So, I kinda changed the rules to something I could win when play testing.
Oh, I would have also drawn out the game if I was playing IRL. Gotta savor those little moments ;p
Also, I wanted to avoid the frustration of losing as much as possible. This is why I added Izorath's comments about "being in no rush" and that "it is nice to have someone to play cards with". I was really hoping it would drive most players to push through a couple of bad shuffles or the initial confusion of playing Donsol. I'm very happy I went with the "playing with an old friend" approach to the in-world card game.
I definitely feel like this game suffers from information overload. I don't know how to earn values and what action change what numbers. There are so many symbols all over the place. Did make me feel like I was suddenly in charge of running a complicated hotel. I might have to give this another try to fully understand everything. Although, I did manage to figure out the containment breach combat system tho.
I think my one piece of feedback would be adding tooltips when you hover over icons. I know my own project could have used some more useful hints when you hover over stuff.
Also, that centaurs dong is absolutely massive, I am in awe of its sheer size.
Yeah, I wanted player choice over what changed. But, it was scrapped due to time.
Tho, I started work on this early into February but ended up getting stuck on what the intro to the game should be. The card game was finished, the TF's drawn, but I had no way to tie it together. Then, I had a stroke of inspiration and blitzed out all the art and writing over the course of the weekend. The game almost didn't happen.
Also, I'm definitely going to fix my typos now that I had some sleep.