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Aaa I'm glad you like the art! I was nervous going into it, because I'd tried and scrapped a few sprites already, so I'm glad I found a style that works well :D

Yeah, I started going 'speed strats' to myself as I tested it out, haha. It'll probably grow on me more once I make it a little more substantial and give you a few things to do. Maybe the final levels will have, like, a chill half where you can devote more of your attention to the other side of the screen at the cost of not getting as many points, and a more extreme half with higher risk and more reward? Anyways, the endless sort of vibe is why I call it 'arcade', so I'm glad it's not boring.

The bouncy movement was actually exactly what I'd expected, since all the UI parts use a camera code very similar to the code used to make the camera follow the player, and that's at a slight delay that makes it bouncy as well (to keep it from going crazy in certain spots). The health bar and the pink button did it, so I intended to keep it as the general visual style because it's cute... but then the rest of them just didn't do that. I'm almost scared to inspect the problem in case they suddenly stop. It kind of works, since the wobbly ones have to do with the platforming and the static ones have to do with the girl, and reading moving text might be difficult for some people, so... fingers crossed it stays this way, I guess!

Also omg I didn't know about that emoji. 🦠🦠🦠🦠🦠