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nice sfx and visuals, but the jumping is kind of buggy

I'm glad you liked the visuals :D As for the jumping, I have already received some critique for it. Fact is that I made that on purpose. By buggy I think you probably mean the fact that after landing the character stops for 0.3 seconds. I thought that this could add more "weight" and control to the character but I was wrong. Someone on this comment section reccomended me to try to let the player decide when to stop the jump and when not to by pressing the down key eventually. If I ever revisit this project I'll keep that in mind, thank you for your feedback :D