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A member registered Jan 13, 2021 · View creator page →

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This is such a funny coincidence, I played your game with my sister yesterday! We've been laughing non stop about the artstyle and the voicelines, it's a masterpiece lmao :D Unfortunately I forgot to rate it, let me fix this real quick...

Thank you :D About the text I've already received some negative feedback on it so my bad, I'm sorry for having spoiled the experience. Maybe I'll release an update where I'll fix most of the things that caused complaints so it's really useful for me to collect feedback like this, thank you again :)

Thank you for the feedback :D Yes, I know that the pause is annoying, my bad, I've come to the conclusion that next time I maybe should just slow the player down a little bit if I want to achieve a similar feeling without the annoying part. Also I noticed too late that you can't restart the first level so again, my bad ._.

Anyway thanks for the honest yet inspiring comment :)

I'm sorry to hear that. The fact that the levels have no boundaries is one of the biggest complains I got for my game, and it's my bad for having missed that. About the performance I think it's the fact that I accidentally exported as a debug build and some people noticed and commented that it can make the performance worse. If I ever revisit this project I'll update it by fixing everything that has been criticized about it, so thank you a lot for your feedback :D

I'm sorry you disliked my game. Please understand that it was made by a beginner for a game jam, so most of the negative things are mostly due to lack of time and/or experience on my side. About the "plot", i actually had much more detailed dialogue written, but I found it a bit too lengthy and boring but instead of adding a skip button or something my dumb ass decided to just remove more than half of it -_-. If I ever revisit this I'll fix everything that caused negative feedback. Thank you for your honest comment :) it helps a lot actually

I like this reverse-dating-sim concept and the fact that you kinda connected it to glitcheon :D Also the voicelines are so weirdly amusing

I really like the plot as a take on the theme and the cutscene illustrations, they're just adorable. The gameplay visuals are a little simplistic though in my opinion (but the mouse sprite still looks super cute I want to pet it lol). Overall great job :D

Thank you for your feedback! Yeah I got a lot of criticism for the fact that you can't move for a third of a second after landing since it can feel clunky, my bad. I added this just to give more weight and control to the player but this turned out to be a mistake. 

p.s. we should invent a secret salute for godot users

The amount of polish incredible. If I can give some critique it might be the fact that the background is as saturated as the foreground so important items blend into the background at times (or it might be just me, I'm colorblind) also for some reason the performance was not that great, under 30 FPS which is weird for a low demanding game (and again it might be me, with either my not-that-awesome PC or the HTML export)

Well you still did a great job giving hints to the player without making them feel stupid or excessive hand holding :D

Well polished and good visuals. Only thing is that at first I was confused about what to do, so maybe some kind of tutorial would be appreciated (or maybe it was me who missed idk lol). I would have loved to get some sound effects with it but it's not a big deal. Still  a really well executed concept, good luck :D

Thank you so much for your comment and your kind words :D You said yourself that other people already mentioned the fact that you can go out of the map and I'm really sorry for it, I'll keep these things in mind for my future projects and jams :)

Also I forgot to mention that it took me a while to figure out the fact that i can rotate the tool selection with the mouse wheel, maybe the tutorial could have been a little bit clearer (sorry if I sound like I'm criticizing you too much please don't take it personally I'm just trying to give you constructive feedback with the best of intentions :) )

Really cute visuals and really over the top amount of polish. Only thing I feel that you could have added a little bit of that "game juice" (screenshake, more particles, postprocessing etc) since the game can look a little static at times. But the artstyle definitely makes up for that so no worries :D Also I didn't really grasp whether or not you followed the jam theme, but that's not essential so it's ok. Good luck with your projects :D

The visuals are gorgeous and the controls feel amazing, only small thing is that I would have preferred a little more time for practicing the controls instead of starting right away (especially the wall jump felt tricky to perform for me), but the superhuman amount of polish makes up for it :)

I didn't expect to see a basically fully fledged metroidvania in a 72h game jam! Excellent job :D

A cute and surprisingly well polished game :) Unfortunately I didn't manage to get any of the endings (since I suppose there are endings for when you collect all coins and for when you don't collect any coins at all by how they're positioned and by how the characters talk, if I guessed right it means you managed to communicate that in a very subtle yet concrete way, congrats), in my opinion it's a little bit too challenging lol. Great submission despite that :D

A cute and surprisingly well polished game :) Unfortunately I didn't manage to get any of the endings (since I suppose there are endings for when you collect all coins and for when you don't collect any coins at all by how they're positioned and by how the characters talk, if I guessed right it means you managed to communicate that in a very subtle yet concrete way, congrats), in my opinion it's a little bit too challenging lol. Great submission despite that :D

Yup, thank you for your feedback, I definitely should have added a skip button to the dialog window and collisions to the levels boundaries, I already got a lot of criticism regarding that, if I ever revisit the project I'll make sure to fix it :D

Thank you for your feedback :D Unfortunately what you say has already been said to me several times and I'm really sorry for these mistakes. It was mostly because I was running out of time

Dare I say the most polished game of this jam, congratulations :D

Thank you for the kind comment :D It's so heartwarming to see people enjoying my stuff (even though I could have done much better lol)

This might be it, thank you for your reply! Your game is awesome :D Will you release a devlog on your channel? I really look forward to it :)

I'm glad you liked the visuals :D As for the jumping, I have already received some critique for it. Fact is that I made that on purpose. By buggy I think you probably mean the fact that after landing the character stops for 0.3 seconds. I thought that this could add more "weight" and control to the character but I was wrong. Someone on this comment section reccomended me to try to let the player decide when to stop the jump and when not to by pressing the down key eventually. If I ever revisit this project I'll keep that in mind, thank you for your feedback :D

Unfortunately I have to agree with you, mostly because I was running out of time. I had twice as much dialogue to make a fuller story / semi-lore, but then I thought it was boring and instead of adding a skip button (as someone in this comment section already suggested) my dumb ass decided to just delete half of the dialogue making it feel superficial. Same about the puzzles, I would have had many more chances of designing much more interesting puzzles if I had separate key "layers" (for example a blue key opens blue locks etc etc) for example, but since I was again, running out of time, I decided to just stick with what I had already got (probably a bad idea) and only after that I noticed that it gave me really few possibilites to make interesting levels. But hey, at least you liked the atmosphere, I'm glad :D thank you for your comment, receiving such detailed and honest feedback means a lot to me :D

Yeah I got plenty of bugs I forgot to fix lol. I already received some negative comments about the jump and I agree, it feels kinda clunky, next time I'll just slow the player down instead of stopping them for a whole 0.3 seconds, thanks for your comment :)

Then this is amazing! Keep it up :D

I'm impressed. Although simplistic, the visuals are gorgeous, and the idea is extremely clever. Only con is that I can't always tell what is going on and what layer I'm on but I'm probably the one to blame here

The artstyle is one of my favourites so far, the music really adds to it, and the mechanic is really original. A bit short but that's never the problem with game jam games, my last submission lasted something like 40 seconds so I really shouldn't speak lol. Great game :D

Really polished and a classic take on the theme :) And the intro sequence / splash screen made me laugh so hard for some reason

I love the visuals and the jonas mask lmao. Unfortunately you can't really tell what you should do, and some sounds would have been nice too. Great job still :D

This is surprisingly creepy wow! And the music adds so much to it. The fact that the "blenderman" has no animation makes it a little more "meme-er" since it can remind of those T-pose VR memes but at the same time it makes him more misterious and scary, great job!

I love the artstyle, it's both sort of retro but at the same time it can be considered a signature style of yours. The gameplay feels great, slightly reminds me of super hot and is very well made. Too bad I got stuck at a level though

Thank you for your comment! The stopping mechanic on landing was actually made on purpose, I agree that it can feel clunky and slow down the gameplay, but at the same time I wanted the player to feel in control as I've seen too many platformers with landings that are reallyt difficult to perform since the player just kept sliding on the platforms, and this was supposed to be more of a puzzle platformer instead of a skill based one so momentum wasn't my biggest concern. But again, I agree that it can be annoying, now that I think of it I probably should have just divided the x velocity on landing by some constant instead of just setting it to zero, thank you for the suggestion :D

As for the debug part it really went over my head, you're right thank you again for noticing ;)

The artstyle is just adorable, yet so simple and blocky, i dig it. And the message is really heartwarming. I would have loved to hear sound effects with it but still great job, 4 to 5 stars on almost everything :)

A surprisingly polished game, I would have preferred to have less cute allies so that I didn't have to throw a doggy lol. The art is great too

Cute artstyle and interesting mechanic. Unfortunately not that polished and the objective is unclear, an in-game tutorial or example would have been nice. Great job anyways, congrats for making it!

The idea behind this is great, and despite the fact that the sprites look totally like programmer art they are not ugly, actually it's thje opposite! they are weirdly connected and satisfying and create the right contrast where needed. Great job!

The visuals are absolutely breathtaking, too bad the idea in itself was sort of unclear, maybe some sort of tutorial would have helped, but nevermind, this looks amazing 

I loved it! I don't know if it's a bug but sometimes it waits for a minute or so before switching to the next question. Anyways it made me laugh so many times for such a short game, and I'm really curious about seeing a potential behind the scenes devlog on BenBonk's channel, 5 stars on almost everything, great job :)