The visuals and sound design are definitely the best aspects of this game. The gameplay falls a bit short, however. I think the movement mechanics feel tacked on just so it would have something to do with the theme. You shouldn't have pointless movement mechanics. For example, if you have a double jump and only use it to have taller platforms, or longer distances between platforms, there's no reason for the double jump to exist. You should just remove the double jump and make the platforms shorter and closer together. You need to have setups that would be impossible without the mechanic for it to not be useless. The combat was also kind of boring, but it's hard to do good combat, especially in a game jam.
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As i said in a previous comment, it was very hard to get a perfectly balanced game / level design in 3 days especialy when you have to keep everything in the theme while making it easy to play for everyone and with only a 3.5 months experience in Unity haha.We all need to remember that all the games were made in less than 3 days and stop digging too deep to find issues in other's games xD. But thanks for the detailed feedback, it was very helpful and i'm glad you enjoyed the game a little bit my friend :D