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This game is an absolute masterpiece for a 72 hour jam. A large space station in which you dont lose orientation anywhere, because the areas are distinguished by different music and a different coloring of the map. I just dont get it, how you did this game in 3 days.

The art ist absolutely stunning. 

However, the game concept does not fit the topic of the jam in my opinion. The controls on keyboard are a bit weird too. But maybe the game is designed for controllers.

Altogether, this is a absolute amazing game. Great job!

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As for the 'how' of it all: the secret is reusing existing tools from previous projects where possible (eg the camera control system) and very little sleep.

My take on the theme was little ...interpretive, I guess lol. I was trying to make a game where each death would provide a help for progression in the next life, by either dropping a health pick up or unlocking a shortcut.