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(+1)

A simple job well done. I really liked the way this was rendered. The artwork was all well considered and felt really unified. I would have liked the platforming side of things to have a bit more slink but thats not the most important part of this tale. I enjoyed it and especially liked the way the music intensity ramped up when you touch a Zombie

(+1)

I'm sure our composer will be glad to know his hard work was appreciated, the change is subtle but I'm glad it had impact.  Unfortunately for the level design it could all fit within the first screen until less than an hour before deadline, so I didn't have much time to create interesting, well-tested environments.  That you still enjoyed the story/experience regardless is great to hear.

(+1)

I had not even had a chance to play mine before submitting, it was so very very broken right up to the last minute. Whilst it is still a bit broken now it was 'nothing to see here' broken before that. The crunch was insane. 

(2 edits) (+1)

Thanks. The music production guy and sound guy, Ross and Michael, were great to work with and made it really easy to code the music intensity ramping up with infection status bar. Sounds small but not all sound guys are the same for professionalism and consistent delivery. Big respect to the sound team.