Ughhh, I really hate to say this. The game sounded great, the music was really good for the game, the simplicity was high up there, and the art looked really good, but, the gameplay felt impeded by so so much. First, the platforms are near invisible to the player, there's no feedback when they hit a checkpoint, the camera feels zoomed in so you can't see everything you need to, the 10 second timer feels super strict at points, and just another small thing, when the player lands, they bounce a bit, so if you need to be quick, then it kinda just messes you up. The game feels so polished, and yet so un-polished at the same time. If the gameplay was just improved with more contrast, a bit more playtesting, and slightly better player control, than this game would be great. And again, the game isn't bad, I really thought the sfx and music were great, and the artstyle was amazing, but it just wasn't all that fun. Good game!
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Thank you for your feedback! I totally understand you, and you're right. I had one day to make half of the mechanics + the entire level, so quality is not the best there, but you are entirely correct and justified. Also note that the landing animation is purely visual (but I can see how it can trip you up still.) Other than that, thanks! I will take note of this.