Hmm, so from my understanding there are barriers that disappear when you kill yourself on certain spikes? I think including some more information in-game about how it works would help greatly. The live/die markers are a start, but they don't do enough to tell me why I'd want to die. I enjoyed the movement of the ball as well as the trail it left behind. The dark atmosphere made the trail stand out very nicely. Side note, I didn't see the menu you have as your second screenshot in game. I completed two levels and it put me back to the title screen. Is there something I missed?
Viewing post in No Living without Dying jam comments
Thanks a lot for the review. First of all, no you didn't miss anything. We were just able to make 2 levels and the second Screenshot is from an old version. I thought about doing a description on how to play the game but we thought that part of the game is figuring out that for example you need to die in order to progress. But you're right that the markers alone don't really say much. At the end of the jam we rushed into making the game playable so we ended up leaving some important details out. I hope you still enjoyed the game :)