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Gorgeous game with Forager-esque vibes. Although small, there was a slight optimization your game offers where you can hit multiple resources at a time for double or triple the gains. Just a nice touch for the early game where you don't have much to work with.

Exploration isn't particularly interesting at first because the area around you all looks the same (and is costly). Later on though, when you start needing big patches of resources for your totems to take in, it actually feels quite good to drop a totem in the center of an entire group of trees.

Ultimately, the game eventually switches over to an idle game once you have enough automation to reach the end. Nice work with this one. All that art takes a long time so it's challenging to squeeze that all into a jam, along with some of the fancy mechanics like firefly movement and lighting. Pretty ambitious and I'm curious what you wanted to do if you had more time.