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The designer used elements of exertion within a story-game and reconverging branches by allowing the player to decide which route they wanted to take, but would give a a specific ending.
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The use of choice heavily impacted the experience in playing the game since the player was suppose to choose which route they wanted to take in order to advance. I felt it was empowering since it makes a player think about which way they want to take. It then made the game effective in creating the experience since the user might feel the growing stress of trying to make sure everything fits within a day.
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I thought that the gameplay was very cool! I like the simplicity in the artstyle, and I like the story behind it. I also thought the ending message was very effective. Great job!